The studio had been acquired one year earlier by Take-Two Interactive, and the release of BioShock earned Levine and his team all the cred they needed to tackle the lengthy development process necessary for BioShock Infinite. The game’s open-ended linearity and dazzling story quickly earned recognition as a landmark moment in video games. Lightning then struck on a monumental stage in 2007 with the release of BioShock. 4 establishing the team as one willing to take risks and try new ideas. The studio continued to pick up steam through the late ’90s and early Aughts, with releases like Freedom Force and S.W.A.T. They immediately set to work on what would be their first release, the critically acclaimed System Shock 2 (which would go on to serve as an inspiration for BioShock). Levine co-founded Irrational in 1997 with partners Jon Chey and Rob Fermier. That is going to mean parting ways with all but about fifteen members of the Irrational team.” “I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two. “I am winding down Irrational Games as you know it,” he writes. Irrational Games will shut down once BioShock Infinite‘s Burial at Sea – Part 2 DLC releases in March, studio founder Ken Levine confirms in a new post on the studio’s official website.
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